BF3: MilSim
Platoon Presentation
Serious Player That Want To Play Battlefield 3 in Military Simulation.
My Rules and Logic of Gameplay.
- Everyone Must Wear Camouflage Appropriate To The Environment.
(Ex: Like Having a Recon in Black Spec.Ops on a Desert Map Such as FireStorm...)
Class›
- Squad:
› Must Have Each Class And Not Two Same With The Not Same Specialization.
› Must Throw Ammo & Medi Box, All The Time.
› Must Communicate of ENI Position in Using (Watch Hour - Compass - Environment Location).
- Assault:
› Main Weapon:
All 5.56 NATO. (ForeGrip - HoloSight or ACOG - Heavy Barrel - 20mm Rail for Grenade Launcher), All Pump Shotgun for Door Breacher.
› Back Up HandGun:
All 9mm Parabellum, excepted for Squad Leader can use .45 ACP.
› Launcher:
40mm Only HE or Smoke.
› Specializations:
SQD Sprnt - Ammo - Frag.
- Engineer:
› Main Weapon:
All 5.56 NATO, (ForeGrip - HoloSight - Heavy Barrel), All Pump ShotGun.
› Back Up HandGun:
All 9mm Parabellum, excepted for Squad Leader can use .45 ACP.
› Launcher:
All Of Three.
› Specializations:
Only SQD Flak, because a soldier isn't Rambo or Duke Nukem, so can't hold five of HEDP SMAW, so no Expl.
- Support:
› Main Weapon:
LMG only, (Bipod - Elken - Extended Mag).
› Back Up HandGun:
All 9mm Parabellum, excepted for Squad Leader can use .45 ACP.
› Launcher:
40mm Mortar.
› Specializations:
SQD Flak - Ammo - Supr.
- Recon:
› Main Weapon:
All Bolt Action Sniper, (Bolt or Bipod - Scope x8 or x12 - "Can use Silencer").
› Back Up HandGun:
All 9mm Parabellum - Magnum Scope Allowed, excepted for Squad Leader can use .45 ACP.
› Misc:
.Soflam Only
› Specializations:
SQD Covr - Ammo.
No Vehicle. Infantery Section Only.
N.B:
Image taken from "ArmA: III", I don't own the right on it.
Ads: http://www.arma3.com
My Rules and Logic of Gameplay.
- Everyone Must Wear Camouflage Appropriate To The Environment.
(Ex: Like Having a Recon in Black Spec.Ops on a Desert Map Such as FireStorm...)
Class›
- Squad:
› Must Have Each Class And Not Two Same With The Not Same Specialization.
› Must Throw Ammo & Medi Box, All The Time.
› Must Communicate of ENI Position in Using (Watch Hour - Compass - Environment Location).
- Assault:
› Main Weapon:
All 5.56 NATO. (ForeGrip - HoloSight or ACOG - Heavy Barrel - 20mm Rail for Grenade Launcher), All Pump Shotgun for Door Breacher.
› Back Up HandGun:
All 9mm Parabellum, excepted for Squad Leader can use .45 ACP.
› Launcher:
40mm Only HE or Smoke.
› Specializations:
SQD Sprnt - Ammo - Frag.
- Engineer:
› Main Weapon:
All 5.56 NATO, (ForeGrip - HoloSight - Heavy Barrel), All Pump ShotGun.
› Back Up HandGun:
All 9mm Parabellum, excepted for Squad Leader can use .45 ACP.
› Launcher:
All Of Three.
› Specializations:
Only SQD Flak, because a soldier isn't Rambo or Duke Nukem, so can't hold five of HEDP SMAW, so no Expl.
- Support:
› Main Weapon:
LMG only, (Bipod - Elken - Extended Mag).
› Back Up HandGun:
All 9mm Parabellum, excepted for Squad Leader can use .45 ACP.
› Launcher:
40mm Mortar.
› Specializations:
SQD Flak - Ammo - Supr.
- Recon:
› Main Weapon:
All Bolt Action Sniper, (Bolt or Bipod - Scope x8 or x12 - "Can use Silencer").
› Back Up HandGun:
All 9mm Parabellum - Magnum Scope Allowed, excepted for Squad Leader can use .45 ACP.
› Misc:
.Soflam Only
› Specializations:
SQD Covr - Ammo.
No Vehicle. Infantery Section Only.
N.B:
Image taken from "ArmA: III", I don't own the right on it.
Ads: http://www.arma3.com
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