
SOCOM Rejects
Platoon Presentation
The SOCOM Rejects
-Members:
PivMan100 - Assault
Squad Designation: SOCR 1
Call sign: Doc
Main Weapon: AN-94
Sidearm: Scoped .44 Magnum
Equipment: Defibrillator & Med Kit
Specialization: SQD Suppression
Description: Designated medical soldier. Efficiently revives teammates when circumstances deem necessary and throws Med Kits to reinforce friendly footholds. Excels at long range combat, effectively becoming a counter sniper, and strategically uses hip fire in close quarter engagements. Designated platoon and first squad leader. Manages the overall progress and positioning of the platoon and platoon resources. Resorts to sidearm as often as primary or may use exclusively. Most likely to get highest score, MVP 1 ribbon, Best Assault, and Highest Awarded.
--
V1NYL3SCRA7CH - Engineer
Squad Designation: SOCR 2
Call sign: Panzer
Main Weapon: M4A1
Sidearm: .44 Magnum
Equipment: Javelin & Repair Tool
Specialization: SQD Ammo
Description: Part-time Support when vehicles are not present. Uses tanks when available. Designated long range anti-vehicle soldier. Will repair vehicles if called upon and provides transport for teammates when available. Will take objectives if part of squad is present at flag or M-COM station. Uses helicopters on large maps. Can clear multiple enemies if surprise is maintained. Most likely to get Killing Machine, MVP 3, Best Engineer, and Aim King.
--
JRM1943 - Support
Squad Designation: SOCR 3
Call sign: Sandman
Main Weapon: M27 IAR
Sidearm: M9 Tactical
Equipment: C4 & Ammo Box
Specialization: SQD Explosives
Description: Part-time Assault when vehicles are not present. Lays down fire for teammates and squad mates. Will take objectives often and sets explosives on tanks and other armored vehicles or lays traps on M-COM stations. Has made the use of C4 into somewhat of an art. Can be very multi-purposed. Mounts M60 in alleyways to hold off sizable forces. Drops ammo when requested. Most likely to get best K/D ratio, MVP 2, highest vehicle kills, and Best Support.
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Cpt_WaffleIron - Recon
Squad Designation: SOCR 4
Call sign: Knight
Main Weapon: Mk. 11 MOD 0
Sidearm: M1911
Equipment: SOFLAM & Spawn Beacon
Specialization: SQD Sprint
Description: Fills defined role of class name. Will act as overwatch for advancing units and will promote advancement through the use of spawn beacons for fellow SOCR units. Can go into a rogue state to cut off hostile flanks and stray hostile forces. Will set up SOFLAM on high surfaces to keep enemy vehicles in check through cooperation with Soccer 2. May switch primary weapon to increase effectiveness in role known as "thorn in their ass." Capable of scoring short range kills with scoped rifles and extremely long range kills with even the lowest damaging rifles. Extremely quick to fire. Excels at remaining in one spot unseen. Most likely to get most effective Recon on the map, most head shots, and longest range kill.
--
XxKiller7 - Assault
Squad Designation: SOCR 5
Call sign: Bandaid
Main Weapon: F2000
Sidearm: .44 Magnum
Equipment: Defibrillator & Med Kit
Specialization: SQD Sprint
Description: Designated medical soldier. Acts as a support medic by reviving teammates downed at larger distances. Adopts a front line-esque play style by engaging the bulk of advancing hostile forces. Find flanks and weak points often. Excellent at focusing on a specific threat over more kill opportunities. Very likely to obtain an MVP ribbon.
--
EUROFORLIFE - Engineer
Squad Designation: SOCR 6
Call sign: Ratchet
Main Weapon: ACWR
Sidearm: M1911 Suppressor
Equipment: Javelin & Repair Tool
Specialization: PENDING UNLOCK
Description: PENDING GAMEPLAY
--
JPS_DLO - Support
Squad Designation: SOCR 7
Call sign: Saint
Main Weapon: PKP Pecheneg
Sidearm: M1911 Tactical
Equipment: C4 & Ammo Box
Specialization: SQD Cover
Description: Intentionally straggles behind retreats to soften a hostile assault. Beyond capable of holding out in a specific area and defending it for a long period of time. Uses equipment efficiently and lacks fault when it comes to engaging flanks.
--
dino-zor - Recon
Squad Designation: SOCR 8
Call sign: Dino
Main Weapon: L96
Sidearm: M1911
Equipment: SOFLAM & Spawn Beacon
Specialization: SQD Ammo
Description: Adopts an aggressive play style. Quick to advance on hostile forces and pushes at first sight of an opening. Prioritizes the heaviest firepower available first, allowing the assists in the creation of and the distance gained in the initial MLR.
--
Android41 - N/A [SITUATIONAL]
Squad Designation: SOCR 9
Call sign: Forty-One
Main Weapon: TBA
Sidearm: TBA
Equipment: N/A [SITUATIONAL]
Specialization: SQD Sprint
Description: Excellently grasps given Battlefield situations and innovates ways to handle maneuvers. Quick to shoot, great at maintaining assaults on objectives. Proficient in attack helicopters.
--
Ghost_Wolf97 - N/A [SITUATIONAL]
Squad Designation: SOCR 10
Call sign: Akula
Main Weapon: G53
Sidearm: M9
Equipment: N/A [SITUATIONAL]
Specialization: PENDING UNLOCK
Description: Excels at quick follow up engagements. Quickly identifies hostile vehicular movements for rapid neutralization. Maintains movement consistently, spotting threats in the process. Quick to follow orders. Uses equipment efficiently, engages air often and excellent at flanking tanks. Proficient in tanks.
--
Abjon - N/A [SITUATIONAL]
Squad Designation SOCR 11
Call sign: Ghost
Main Weapon: TBA
Sidearm: TBA
Equipment: N/A [SITUATIONAL]
Specialization: TBA
Description: Easily the most level headed unit in third squad. Quick to grasp concepts and consistently active in the team. Performs universally well on the field with a specialization in heavy fire support and acts as a fantastic advisor to squad leaders. Holds up well against pressure and excels at AT situations, particularly when bricking heavy armor. Has specialized squad worthy attributes making it a shame SOCR 11 isn't part of second or first squad. One of the most reliable platoon members.
--
-Motto:
"Whatever the task, sea, land, or air. The Rejects will come; the Rejects will dare."
-Team Organization:
SOCR Squad 1:
-Alpha 1 (Assault)
(Soccer 1 "Doc")
(Soccer 2 "Panzer")
-Bravo 1 (Base)
(Soccer 3 "Sandman")
(Soccer 4 "Knight")
SOCR Squad 2:
-Alpha 2 (Assault)
(Soccer 5 "Bandaid")
(Soccer 6 "Ratchet")
-Bravo 2 (Base)
(Soccer 7 "Saint")
(Soccer 8 "Dino")
SOCR Squad 3:
-Alpha 3 (Assault)
(Soccer 9 "Forty-One")
(Soccer 10 "Akula")
-Bravo 3 (Base)
(Soccer 11 "Ghost")
(Soccer 12 "TBA ("Likely Insidious Nerd"")
-T.R.A.C.E.R.
The SOCOM Rejects utilizes a six-part combat procedural acronym known as T.R.A.C.E.R. which stands for Transport, Regroup, Assess, Capture, Enforce, Repeat. These parts are executed in order and done so as follows:
Transport - Evaluate options for modes of transportation. Establish who will be doing what in what vehicle.
Regroup - All units enter their designated vehicles and regroup with each other as a team.
Assess - Verify, usually done by SOCR 1, which objective is to be taken, depending on distance to target and strategic value.
Capture - Move in, and tactically capture the objective by taking flanks and distributing pressure equally.
Enforce - Dispatch units to hold the objective to prevent counter take-over. Usually done by having all infantry fall out on the objective with armor staying put. Units set to enforce are considered unavailable for later tasking with said stat resetting upon death, impending counter-attacks being vanquished on Rush, or other strategic circumstances.
Repeat - Available units repeat procedure at Transport.
T.R.A.C.E.R. is a battle proven tactic universal with all game modes.
-Commands
SOCR utilizes a set of commands to minimize the time it takes to perform a task. Commands are as follows and are listed in no specific order:
"Fall In" / "Regroup" / "On Me"
- All referred to SOCR units rendevous with unit giving said command. Usually done by squad leaders or SOCR 1.
"Fall Out"
- All referred to SOCR units stop advancing to cover the immediate area they are assigned, done by having one unit find a defensive position to cover all entrances into that area. Usually means of enforcing objectives.
"Dog Pile"
- All referred to SOCR units sprint to designated heavy armor in an attempt to climb on top or generally make contact with in order to fool the tank crew into leaving the vehicle out of fear of death by C4 or Repair Tool for a SOCR unit to enter and engage with. Most commonly performed by Support units.
"Suppress"
- All referred to SOCR units, particularly Base units or Support units establish a base of fire on a given location to force hostiles to either focus on the shooters, hide, or leave the area. Usually coupled with a flanking manuever by Assault teams.
"Scramble"
- All referred to SOCR units temporarily exchange their label of Assault or Base with the other referred to SOCR unit in their squad. Used for strategic fireteam only operations.
"Convoy"
- All referred to SOCR units inhabit all immediately available vehicles (except jet fighters) with armor being main priority. Units then move as one to a specified objective with transport vehicles up front, IFVs behind them, mobile AA units behind them, and MBTs in the back. Helicopters are meant to hover close to the convoy as support. All units move in a single file formation with tanks repositioning upon engagement for the best line of fire possible.
"Rogue"
- All referred to Recon units become indpendent of the main force and engage targets as they see fit to support the main force. Recon units with a Rogue status are not allowed to take objectives unless specified.
"Ammo Up / Heal Up"
- All referred to Support or Assault units deploy an ammunition or medical kit in an area most beneficial to the units within immediate vicinity.
"Mark"
- All referred to SOCR units place their crosshairs on the specified target and hold L2 and R1, placing a grenade on standby, and indicate they are ready to throw. All units throw their grenades at the same time when all units indicate they are ready and the command issuer says to" throw.
"Make It Rain"
- All referred to SOCR units use as many explosives as they have available on a target until the told to cease fire.
"Fatal"
- All referred to SOCR units line up behind the commanding unit and cover all flanks, moving as one with less priority on engaging and more on infiltrating an area.
"Set Up"
- All referred to Support units place their LMGs on a specified position and cover a specified target. Best done with high capacity, high power LMGs with bipods.
"Scrap"
- All referred to Engineer units use any means of AT they have to most efficiently engage targeted enemy vehicles.
"Brick"
- All referred to Support units plant C4 on designated enemy in an effort to destroy it. Best done by planting two C4 packs on the rear of said vehicle. Support units will usually have to strategically flank the target to get in such a position.
"Exfil"
- Referred to SOCR unit enters a helicopter to pick up or allow units to spawn on them as means of quickly placing units at objectives. Pilot remains in the chopper until told to leave or until the chopper is rendered combat ineffective.
"Wave"
- All referred to SOCR units line up in a horizontal fashion to move as one to a target. Units usually spend the whole time sprinting. Subcommands shift right, shift left, reform, and hit the deck exist for strategic purposes.
"Snipe"
- All referred to Recon units engage a single target until that target is dead.
"Spawn Down"
- All referred to Recon units lay down a spawn beacon.
"Rig"
- All referred to Support units plant C4 on the designated vehicle in an effort to turn the vehicle into a mobile bomb. Usually done with jeeps.
"Reset"
- All referred to SOCR units reload all of their weapons.
"Paint"
- All referred to Recon units focus their SOFLAMs on a specified target.
"Elevator"
- Referred to SOCR unit stands in the center of the main rotor of a platoon controlled helicopter to be ferried up to a high hostile location. Usually only done with the hotel on Gulf of Oman.
"Smoke"
- All referred to Assault units fire a smoke grenade on the specified target.
"Operate"
- Referred to Assault unit revives specified team member.
"Tube"
- Referred to Assault unit fires a forty mike mike at a specified target.
"Sitrep"
- All SOCR units state where they are and what they're doing in order of thir platoon designations.
-Counter Sign
The SOCOM Rejects have means of communicating whether or not unknown fire is hostile or not. This is done by stating the location of the weapon discharge while calling out the term "Vegas." If another unit has eyes on the source that unit will say "Nevada" if it is friendly or otherwise specify that it is hostile.
-Common Designations
The listed designations on each SOCR unit is inly for situationally strategic purposes, mostly resource for SOCR 1. The most common unofficial unit designations are:
SOCR 1 - "Nick" or "PivMan" or "Piv"
SOCR 2 - "John" or "JRM"
SOCR 3 - "Bradley" or "Vinyl" or "Vagina Scratch"
SOCR 4 - "Santi" or "SOCR 4"
SOCR 5 - "Logan"
SOCR 6 - "Andrei"
SOCR 7 - "Daniel"
SOCR 8 - "Kevin" or "Dino"
SOCR 9 - "Max" or "Android"
SOCR 10 - "Trevor"
SOCR 11 - "Abjon" (Not to be confused with SOCR 3)
SOCR 12 - TBA
-Comm Names
All SOCR units are part of fireteams within their squad. Each fireteam has a designated leader with fireteams being known as Alpha for Assault and Bravo for Base. The format is as follows:
Fireteam | Squad | Is Leader
Leaders are specified with the term Actual. Designations without the term actual refers to the whole fireteam.
So SOCR 5 would be Alpha 2 Actual. SOCR 1 would be Alpha 1 Actual. SOCR 11 would be Bravo 3 Actual. SOCR 10 would be Alpha 3.
If a unit who is not a fireteam leader is to be specified individually other available designations are used.
-Famous and Infamous Games
Over the course of two or so years, SOCR has achieved some pretty amazing feats within matches. Some impressive, some hilarious, some just memorable. These are all listed here. (Will add a LOT more, just don't feel like it right now. If you have any to contribute, do tell, there's a lot)
"Inception" - The first official SOCR match with just SOCRs 1 and 3. It was done on Kharg Island on Rush and is known for the time when SOCR 1 was using the FAMAS and for the team's holding of the first B MCOM, which was basically Nick and John sitting in opposite corners of the green structure with a med kit while surviving heavy shelling form an LAV for ten or so minutes.
"You're Dead! You're Dead! You're Dead!" - A game on Metro conquest with SOCRs 1, 2, 3, and a friend of SOCR 2's where Bradley stormed around a corner with an M240 Bravo and successfully killed off the entire enemy team from behind while shouting "You're Dead! You're Dead! You're Dead!"
"Santi! Santi Santi! SANTI! SANTI! SANTI!" - A game on Gulf of Oman with SOCRs 1, 3, and 4 present. Known as the game where SOCRs 1 and 4 strolled up in a jeep to a clearing by B to engage snipers on the construction building while SOCR 3 held B flag. SOCR 4 got out of the jeep to snipe effectively while SOCR 1 used the fifty on the jeep to engage the hostiles on the building. After a minute or so SOCR 1 noticed a puff of smoke at the top of the building. After a few seconds he realized it was a Javelin that appeared to be coming towards the jeep. He got out of the vehicle screaming "Santi! Santi! Santi! Santi! Santi! Santi!" during the duration of a full minute as the missile slowly made its way towards them all the way from the other side of the map. Santi, who was too focused on shooting hostiles to notice his CO screaming his name for a full minute, was killed instantly when the missile impacted the car. He was revived shortly after by a SOCR 1 who happened to be pissing himself laughing. The game was also known for SOCR 1 achieving a kill in less than ten shots with a suppressed AN-94 on the gunner of a Venom helicopter the distance from B to the Oman hotel as well as SOCR 4's death by a persistent hover jet pilot with a gatling gun. SOCR 4's ragdoll bugged, sending him cartwheeling one hundred feet into the air. He landed under a bridge to be revived by a SOCR 1 who was still pissing himself laughing.
"Alamo" - A hectic game on a one-thousand ticket Metro conquest that revived first squad's love for Battlefield after a duration of playing games on PC. The match involved two heavily skilled teams, SOCR on the US side. SOCRs 1, 3, and 4 were present. The match was known for the ticket booth on B flag being designated as the 'Alamo', primarily because of the match's chaotic nature. Taking A flag was out of the question due to lack of cooperative personnel to outmatch the enemy force, causing SOCR 1 to call for an all out stand on B to slowly drain the enemy of tickets. SOCR 3 was tasked with holding the ticket booth by mouting his M60E4 that boasting an extended magazine, with SOCRs 1 and 4 sitting back to back against the back of the wall that cut off the main entrance's left flank. Nick blew away any hostiles coming around the corner in an effort to take right flank, with Santi ferociously sending rounds into anyone trying to enter through the left entrance with his Mk. 11. Meanwhile, John sat (and later layed) in the ticket booth (which became a pile of rubble over the course of the game) with his bipod out, continuously peppering the main entrance. The experience involved hordes of Russians dropping like flies as they tried to burst through the main doors, DMR tracers crackling through the air and into hostiles moving in left, SOCR 1 get up close and personal with automatic fire against infiltrators, the continuous drone of M60 fire shattering windows and flesh, Nick constantly yelling out to hold the line, John calling out whenever he had to reload the MG, as well as all of the other events you would expect out of a crazy game on Metro. The game was also known for Santi's shattering performance holding left flank, and Nick being forced to switch to the M16A3 over his signature AN-94 for the sake of close quarter effectiveness.
-Members:
PivMan100 - Assault
Squad Designation: SOCR 1
Call sign: Doc
Main Weapon: AN-94
Sidearm: Scoped .44 Magnum
Equipment: Defibrillator & Med Kit
Specialization: SQD Suppression
Description: Designated medical soldier. Efficiently revives teammates when circumstances deem necessary and throws Med Kits to reinforce friendly footholds. Excels at long range combat, effectively becoming a counter sniper, and strategically uses hip fire in close quarter engagements. Designated platoon and first squad leader. Manages the overall progress and positioning of the platoon and platoon resources. Resorts to sidearm as often as primary or may use exclusively. Most likely to get highest score, MVP 1 ribbon, Best Assault, and Highest Awarded.
--
V1NYL3SCRA7CH - Engineer
Squad Designation: SOCR 2
Call sign: Panzer
Main Weapon: M4A1
Sidearm: .44 Magnum
Equipment: Javelin & Repair Tool
Specialization: SQD Ammo
Description: Part-time Support when vehicles are not present. Uses tanks when available. Designated long range anti-vehicle soldier. Will repair vehicles if called upon and provides transport for teammates when available. Will take objectives if part of squad is present at flag or M-COM station. Uses helicopters on large maps. Can clear multiple enemies if surprise is maintained. Most likely to get Killing Machine, MVP 3, Best Engineer, and Aim King.
--
JRM1943 - Support
Squad Designation: SOCR 3
Call sign: Sandman
Main Weapon: M27 IAR
Sidearm: M9 Tactical
Equipment: C4 & Ammo Box
Specialization: SQD Explosives
Description: Part-time Assault when vehicles are not present. Lays down fire for teammates and squad mates. Will take objectives often and sets explosives on tanks and other armored vehicles or lays traps on M-COM stations. Has made the use of C4 into somewhat of an art. Can be very multi-purposed. Mounts M60 in alleyways to hold off sizable forces. Drops ammo when requested. Most likely to get best K/D ratio, MVP 2, highest vehicle kills, and Best Support.
--
Cpt_WaffleIron - Recon
Squad Designation: SOCR 4
Call sign: Knight
Main Weapon: Mk. 11 MOD 0
Sidearm: M1911
Equipment: SOFLAM & Spawn Beacon
Specialization: SQD Sprint
Description: Fills defined role of class name. Will act as overwatch for advancing units and will promote advancement through the use of spawn beacons for fellow SOCR units. Can go into a rogue state to cut off hostile flanks and stray hostile forces. Will set up SOFLAM on high surfaces to keep enemy vehicles in check through cooperation with Soccer 2. May switch primary weapon to increase effectiveness in role known as "thorn in their ass." Capable of scoring short range kills with scoped rifles and extremely long range kills with even the lowest damaging rifles. Extremely quick to fire. Excels at remaining in one spot unseen. Most likely to get most effective Recon on the map, most head shots, and longest range kill.
--
XxKiller7 - Assault
Squad Designation: SOCR 5
Call sign: Bandaid
Main Weapon: F2000
Sidearm: .44 Magnum
Equipment: Defibrillator & Med Kit
Specialization: SQD Sprint
Description: Designated medical soldier. Acts as a support medic by reviving teammates downed at larger distances. Adopts a front line-esque play style by engaging the bulk of advancing hostile forces. Find flanks and weak points often. Excellent at focusing on a specific threat over more kill opportunities. Very likely to obtain an MVP ribbon.
--
EUROFORLIFE - Engineer
Squad Designation: SOCR 6
Call sign: Ratchet
Main Weapon: ACWR
Sidearm: M1911 Suppressor
Equipment: Javelin & Repair Tool
Specialization: PENDING UNLOCK
Description: PENDING GAMEPLAY
--
JPS_DLO - Support
Squad Designation: SOCR 7
Call sign: Saint
Main Weapon: PKP Pecheneg
Sidearm: M1911 Tactical
Equipment: C4 & Ammo Box
Specialization: SQD Cover
Description: Intentionally straggles behind retreats to soften a hostile assault. Beyond capable of holding out in a specific area and defending it for a long period of time. Uses equipment efficiently and lacks fault when it comes to engaging flanks.
--
dino-zor - Recon
Squad Designation: SOCR 8
Call sign: Dino
Main Weapon: L96
Sidearm: M1911
Equipment: SOFLAM & Spawn Beacon
Specialization: SQD Ammo
Description: Adopts an aggressive play style. Quick to advance on hostile forces and pushes at first sight of an opening. Prioritizes the heaviest firepower available first, allowing the assists in the creation of and the distance gained in the initial MLR.
--
Android41 - N/A [SITUATIONAL]
Squad Designation: SOCR 9
Call sign: Forty-One
Main Weapon: TBA
Sidearm: TBA
Equipment: N/A [SITUATIONAL]
Specialization: SQD Sprint
Description: Excellently grasps given Battlefield situations and innovates ways to handle maneuvers. Quick to shoot, great at maintaining assaults on objectives. Proficient in attack helicopters.
--
Ghost_Wolf97 - N/A [SITUATIONAL]
Squad Designation: SOCR 10
Call sign: Akula
Main Weapon: G53
Sidearm: M9
Equipment: N/A [SITUATIONAL]
Specialization: PENDING UNLOCK
Description: Excels at quick follow up engagements. Quickly identifies hostile vehicular movements for rapid neutralization. Maintains movement consistently, spotting threats in the process. Quick to follow orders. Uses equipment efficiently, engages air often and excellent at flanking tanks. Proficient in tanks.
--
Abjon - N/A [SITUATIONAL]
Squad Designation SOCR 11
Call sign: Ghost
Main Weapon: TBA
Sidearm: TBA
Equipment: N/A [SITUATIONAL]
Specialization: TBA
Description: Easily the most level headed unit in third squad. Quick to grasp concepts and consistently active in the team. Performs universally well on the field with a specialization in heavy fire support and acts as a fantastic advisor to squad leaders. Holds up well against pressure and excels at AT situations, particularly when bricking heavy armor. Has specialized squad worthy attributes making it a shame SOCR 11 isn't part of second or first squad. One of the most reliable platoon members.
--
-Motto:
"Whatever the task, sea, land, or air. The Rejects will come; the Rejects will dare."
-Team Organization:
SOCR Squad 1:
-Alpha 1 (Assault)
(Soccer 1 "Doc")
(Soccer 2 "Panzer")
-Bravo 1 (Base)
(Soccer 3 "Sandman")
(Soccer 4 "Knight")
SOCR Squad 2:
-Alpha 2 (Assault)
(Soccer 5 "Bandaid")
(Soccer 6 "Ratchet")
-Bravo 2 (Base)
(Soccer 7 "Saint")
(Soccer 8 "Dino")
SOCR Squad 3:
-Alpha 3 (Assault)
(Soccer 9 "Forty-One")
(Soccer 10 "Akula")
-Bravo 3 (Base)
(Soccer 11 "Ghost")
(Soccer 12 "TBA ("Likely Insidious Nerd"")
-T.R.A.C.E.R.
The SOCOM Rejects utilizes a six-part combat procedural acronym known as T.R.A.C.E.R. which stands for Transport, Regroup, Assess, Capture, Enforce, Repeat. These parts are executed in order and done so as follows:
Transport - Evaluate options for modes of transportation. Establish who will be doing what in what vehicle.
Regroup - All units enter their designated vehicles and regroup with each other as a team.
Assess - Verify, usually done by SOCR 1, which objective is to be taken, depending on distance to target and strategic value.
Capture - Move in, and tactically capture the objective by taking flanks and distributing pressure equally.
Enforce - Dispatch units to hold the objective to prevent counter take-over. Usually done by having all infantry fall out on the objective with armor staying put. Units set to enforce are considered unavailable for later tasking with said stat resetting upon death, impending counter-attacks being vanquished on Rush, or other strategic circumstances.
Repeat - Available units repeat procedure at Transport.
T.R.A.C.E.R. is a battle proven tactic universal with all game modes.
-Commands
SOCR utilizes a set of commands to minimize the time it takes to perform a task. Commands are as follows and are listed in no specific order:
"Fall In" / "Regroup" / "On Me"
- All referred to SOCR units rendevous with unit giving said command. Usually done by squad leaders or SOCR 1.
"Fall Out"
- All referred to SOCR units stop advancing to cover the immediate area they are assigned, done by having one unit find a defensive position to cover all entrances into that area. Usually means of enforcing objectives.
"Dog Pile"
- All referred to SOCR units sprint to designated heavy armor in an attempt to climb on top or generally make contact with in order to fool the tank crew into leaving the vehicle out of fear of death by C4 or Repair Tool for a SOCR unit to enter and engage with. Most commonly performed by Support units.
"Suppress"
- All referred to SOCR units, particularly Base units or Support units establish a base of fire on a given location to force hostiles to either focus on the shooters, hide, or leave the area. Usually coupled with a flanking manuever by Assault teams.
"Scramble"
- All referred to SOCR units temporarily exchange their label of Assault or Base with the other referred to SOCR unit in their squad. Used for strategic fireteam only operations.
"Convoy"
- All referred to SOCR units inhabit all immediately available vehicles (except jet fighters) with armor being main priority. Units then move as one to a specified objective with transport vehicles up front, IFVs behind them, mobile AA units behind them, and MBTs in the back. Helicopters are meant to hover close to the convoy as support. All units move in a single file formation with tanks repositioning upon engagement for the best line of fire possible.
"Rogue"
- All referred to Recon units become indpendent of the main force and engage targets as they see fit to support the main force. Recon units with a Rogue status are not allowed to take objectives unless specified.
"Ammo Up / Heal Up"
- All referred to Support or Assault units deploy an ammunition or medical kit in an area most beneficial to the units within immediate vicinity.
"Mark"
- All referred to SOCR units place their crosshairs on the specified target and hold L2 and R1, placing a grenade on standby, and indicate they are ready to throw. All units throw their grenades at the same time when all units indicate they are ready and the command issuer says to" throw.
"Make It Rain"
- All referred to SOCR units use as many explosives as they have available on a target until the told to cease fire.
"Fatal"
- All referred to SOCR units line up behind the commanding unit and cover all flanks, moving as one with less priority on engaging and more on infiltrating an area.
"Set Up"
- All referred to Support units place their LMGs on a specified position and cover a specified target. Best done with high capacity, high power LMGs with bipods.
"Scrap"
- All referred to Engineer units use any means of AT they have to most efficiently engage targeted enemy vehicles.
"Brick"
- All referred to Support units plant C4 on designated enemy in an effort to destroy it. Best done by planting two C4 packs on the rear of said vehicle. Support units will usually have to strategically flank the target to get in such a position.
"Exfil"
- Referred to SOCR unit enters a helicopter to pick up or allow units to spawn on them as means of quickly placing units at objectives. Pilot remains in the chopper until told to leave or until the chopper is rendered combat ineffective.
"Wave"
- All referred to SOCR units line up in a horizontal fashion to move as one to a target. Units usually spend the whole time sprinting. Subcommands shift right, shift left, reform, and hit the deck exist for strategic purposes.
"Snipe"
- All referred to Recon units engage a single target until that target is dead.
"Spawn Down"
- All referred to Recon units lay down a spawn beacon.
"Rig"
- All referred to Support units plant C4 on the designated vehicle in an effort to turn the vehicle into a mobile bomb. Usually done with jeeps.
"Reset"
- All referred to SOCR units reload all of their weapons.
"Paint"
- All referred to Recon units focus their SOFLAMs on a specified target.
"Elevator"
- Referred to SOCR unit stands in the center of the main rotor of a platoon controlled helicopter to be ferried up to a high hostile location. Usually only done with the hotel on Gulf of Oman.
"Smoke"
- All referred to Assault units fire a smoke grenade on the specified target.
"Operate"
- Referred to Assault unit revives specified team member.
"Tube"
- Referred to Assault unit fires a forty mike mike at a specified target.
"Sitrep"
- All SOCR units state where they are and what they're doing in order of thir platoon designations.
-Counter Sign
The SOCOM Rejects have means of communicating whether or not unknown fire is hostile or not. This is done by stating the location of the weapon discharge while calling out the term "Vegas." If another unit has eyes on the source that unit will say "Nevada" if it is friendly or otherwise specify that it is hostile.
-Common Designations
The listed designations on each SOCR unit is inly for situationally strategic purposes, mostly resource for SOCR 1. The most common unofficial unit designations are:
SOCR 1 - "Nick" or "PivMan" or "Piv"
SOCR 2 - "John" or "JRM"
SOCR 3 - "Bradley" or "Vinyl" or "Vagina Scratch"
SOCR 4 - "Santi" or "SOCR 4"
SOCR 5 - "Logan"
SOCR 6 - "Andrei"
SOCR 7 - "Daniel"
SOCR 8 - "Kevin" or "Dino"
SOCR 9 - "Max" or "Android"
SOCR 10 - "Trevor"
SOCR 11 - "Abjon" (Not to be confused with SOCR 3)
SOCR 12 - TBA
-Comm Names
All SOCR units are part of fireteams within their squad. Each fireteam has a designated leader with fireteams being known as Alpha for Assault and Bravo for Base. The format is as follows:
Fireteam | Squad | Is Leader
Leaders are specified with the term Actual. Designations without the term actual refers to the whole fireteam.
So SOCR 5 would be Alpha 2 Actual. SOCR 1 would be Alpha 1 Actual. SOCR 11 would be Bravo 3 Actual. SOCR 10 would be Alpha 3.
If a unit who is not a fireteam leader is to be specified individually other available designations are used.
-Famous and Infamous Games
Over the course of two or so years, SOCR has achieved some pretty amazing feats within matches. Some impressive, some hilarious, some just memorable. These are all listed here. (Will add a LOT more, just don't feel like it right now. If you have any to contribute, do tell, there's a lot)
"Inception" - The first official SOCR match with just SOCRs 1 and 3. It was done on Kharg Island on Rush and is known for the time when SOCR 1 was using the FAMAS and for the team's holding of the first B MCOM, which was basically Nick and John sitting in opposite corners of the green structure with a med kit while surviving heavy shelling form an LAV for ten or so minutes.
"You're Dead! You're Dead! You're Dead!" - A game on Metro conquest with SOCRs 1, 2, 3, and a friend of SOCR 2's where Bradley stormed around a corner with an M240 Bravo and successfully killed off the entire enemy team from behind while shouting "You're Dead! You're Dead! You're Dead!"
"Santi! Santi Santi! SANTI! SANTI! SANTI!" - A game on Gulf of Oman with SOCRs 1, 3, and 4 present. Known as the game where SOCRs 1 and 4 strolled up in a jeep to a clearing by B to engage snipers on the construction building while SOCR 3 held B flag. SOCR 4 got out of the jeep to snipe effectively while SOCR 1 used the fifty on the jeep to engage the hostiles on the building. After a minute or so SOCR 1 noticed a puff of smoke at the top of the building. After a few seconds he realized it was a Javelin that appeared to be coming towards the jeep. He got out of the vehicle screaming "Santi! Santi! Santi! Santi! Santi! Santi!" during the duration of a full minute as the missile slowly made its way towards them all the way from the other side of the map. Santi, who was too focused on shooting hostiles to notice his CO screaming his name for a full minute, was killed instantly when the missile impacted the car. He was revived shortly after by a SOCR 1 who happened to be pissing himself laughing. The game was also known for SOCR 1 achieving a kill in less than ten shots with a suppressed AN-94 on the gunner of a Venom helicopter the distance from B to the Oman hotel as well as SOCR 4's death by a persistent hover jet pilot with a gatling gun. SOCR 4's ragdoll bugged, sending him cartwheeling one hundred feet into the air. He landed under a bridge to be revived by a SOCR 1 who was still pissing himself laughing.
"Alamo" - A hectic game on a one-thousand ticket Metro conquest that revived first squad's love for Battlefield after a duration of playing games on PC. The match involved two heavily skilled teams, SOCR on the US side. SOCRs 1, 3, and 4 were present. The match was known for the ticket booth on B flag being designated as the 'Alamo', primarily because of the match's chaotic nature. Taking A flag was out of the question due to lack of cooperative personnel to outmatch the enemy force, causing SOCR 1 to call for an all out stand on B to slowly drain the enemy of tickets. SOCR 3 was tasked with holding the ticket booth by mouting his M60E4 that boasting an extended magazine, with SOCRs 1 and 4 sitting back to back against the back of the wall that cut off the main entrance's left flank. Nick blew away any hostiles coming around the corner in an effort to take right flank, with Santi ferociously sending rounds into anyone trying to enter through the left entrance with his Mk. 11. Meanwhile, John sat (and later layed) in the ticket booth (which became a pile of rubble over the course of the game) with his bipod out, continuously peppering the main entrance. The experience involved hordes of Russians dropping like flies as they tried to burst through the main doors, DMR tracers crackling through the air and into hostiles moving in left, SOCR 1 get up close and personal with automatic fire against infiltrators, the continuous drone of M60 fire shattering windows and flesh, Nick constantly yelling out to hold the line, John calling out whenever he had to reload the MG, as well as all of the other events you would expect out of a crazy game on Metro. The game was also known for Santi's shattering performance holding left flank, and Nick being forced to switch to the M16A3 over his signature AN-94 for the sake of close quarter effectiveness.
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