V-Marine ExForce
Tag: [VMxF] Fans: 6 Created: 2012-06-08
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Platoon Presentation

hi guys these are the rules for the ladder so pls ready and try to remember what we can do and can not ty guys

General Gameplay


1.0 Teams must be in the server ready to start within 15 minutes of the designated match time, teams not ready to start within that time may be forfeited. The need to be on time is important & teams should be well prepared so that matches run on time and smoothly for the benefit of all players.

1.1 The challenging team will be the attackers for the first map, and must set up their squad on this side when they first enter the server.

1.2 Rounds are played until either the attacking team has destroyed both MCOM stations or the defending team has taken 20 tickets off the attackers.

1.3 A maximum amount of six consecutive rounds are played, the first team to win 4 rounds is the winner.

1.4 There is only 4 possible final scores from these six rounds. 4-0, 4-1, 4-2, 3-3. In the result of a 3-3 tie, the winner must win by 2 rounds i.e 5-3, 6-4, 7-5, 8-6

1.5 You have 10 minutes after the listed start time of your match to ready up and go live, failure to be ready will result in a match forfeit to your team.

1.6 You must have at least 3 players on your team in the server to start a match.

-1.7 If you get disconnected during the match you can rejoin the server but you must
IMMEDIATELY switch to your team and not spawn in or idle on the other team.


2.0 Weapon Restrictions


The Following weapons are not permitted to be used in matches
- USAS-12
- DAO-12
- MK3A1
- Saiga
- 93R

The following Weapon Ammunition's are not permitted to be used in matches
- Frag Rounds
- Fletchette rounds
- Slug rounds

The following Weapon Attachments are not permitted to be used in matches
- Extended Mags (Support class)


2.1 Special Equipment Restrictions


The following Special Equipment are not permitted to be used in matches
- MAV
- MSP (Recon Spawn Point)]
- TUGs
- EOD Bot
- C4 Explosives
- Mortar Strikes
- Claymores
- Mines
- M320 Grenade Launcher (however smoke grenades and M320 Buck are allowed)
- M26 Dart
- M26 Slugs
- M320 LVG
- The L85A2 can no longer be used with the ACOG, Forgrip, and Laser combined.

Any use of Restrictions during the match will result in loss of round, it is essential Captains and players familiarise themselves with these rules and discuss them to their Squad/Team prior to start of match.

If accidental use takes place and the non-offending Captain allow this mistake to not affect the outcome of the round then they may choose to do so at their discretion. This is not mandatory.

Captains must immediately notify the opposing captain of offence. Captains who do not sort out Restrictions being used prior to next round taking place will forfeit every round until the Restrictions rulesets are adhered to.

There is no grounds for argument or using of Restricted Weapons on the basis that the opposition were using them - adhere to restrictions at all times, even if the opposite team has broken the rule set and let the Captains determine the outcome of any offences made, amicably between themselves, in the interest of sportsmanship & fair play.


3.0 Cheating

Cheating is not permitted on the CyberGamer system, any offenders will face a lifetime
ban from the website and lose eligibility to play permanently. These cheating offenses
include:

Glitching

- Use of map glitches to gain access to areas of the map that are not there by design but by flaw.

- Only things that are freely available to all players are allowed to be used in matches.

- Using people who are ineligable to play (unless an agreement it made with opposing team) or who are not enrolled in the team.

Glitching rules being broken will result in a forfeit loss and 5 spot drop on the ladder.


4.0 Code of Conduct

It is not acceptable to do the following ingame, the result of doing so will be match forfeits or the removal of your team or players from the ladder:

- Ingame abuse over text chat

- Ingame abuse over voice chat
 

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